窗外的草坪上有两只鹅,一只是褐色的,有着黑色的脖颈和腿以及白色的腹部,另一只也是褐色的,有着黑色的脖颈和腿以及白色的腹部。
他们悠闲地散着步,时不时地吃一些青草,偶尔还会叫两声。
行人从他们身旁不远处走过,但它们连头都不抬。
I think there should be so rules regarding what can be id and what can't. currently, it is possible to iaround the end portal. Since there are only a lited nuer of strongholds, it is possible for soone to itheall and then build boxes around theso that other people can't go visit the end without teleporting to a ho or soone else.
hello everyone!
Nov. 1st, 2020 is the one-year anniversary of Survival season 7.0, so I decided to host a giveaway to celebrate that. the prize is a \/disguise perk. It's sile to join this giveaway. Reply to the thread with the infortion below and you'll be entered!
Your IGN and your discord na (including the tag)
Your acplishnts, favorite parts, or good ries in season 7
Your ns for season 8
ke sure to answer all the questions above so that your entry is valid. the giveaway will end on Nov. 1st at 11:59 pt. the winner will be chosen randoy.
Good luck everyone :d
It’s hard to believe Survival 7.0 is already alst eight nths old. ti flies! It’s ti for another reset and a new season to e, so I’king a ga thread.
with the 1.12 update introduced in season 7.0 and the new changes and ideas suggested by the nity, Season 8.0 will definitely be a season to look forward to!
re Focus on the Resources worlds
better Econo
better pvp
re ways to y
re things to do
this ga thread is a detailed list of changes and new features suggested by the Survival nity (including self) that I believe could or should be added for Survival season 8.0.
If you have re ideas or would like to add to or change so of the suggestions listed here, please leave a nt. Feedbacks frothe nity is always helpful!
below is a list of the ideas and suggestions. please note that they are suggestions and it is up to the owners and the Adn teato deterne what changes will be ilented in the new season.
re Focus on the Resources worlds
Resources worlds are one of the key features that kes Survival unique. Under the current econo, the resources worlds didn’t get the attention they deserve since fishing is the fastest and safest way to ke ney, which can be easily done on the plot. Now it’s ti to introduce changes and bring the attention back to the resources worlds. Encouraging the explorations in and interactions with the resources world will ke the gay re interesting and set it apart frothe experience on other servers.
king b drops seble to \/shop.
this gives tivations to find spawners and to ke b far in the resources world. this encourages exploration and petition since the sa spawner can be found by ltiple people, and b far can be found by others too if they aren’t hidden.
price Suggestion:
ze rod: 60, String: 10, Spider eye: 20, bone: 10, Arrow: 10, Rotten flesh: 10.(Spawner bs)
Raw steak: 50, Leather: 50, Raw porkchop: 50, Raw tton:50, wool:15, Raw rabbit: 50, Rabbit hide: 50, Rabbit foot: 200, Raw chicken: 10, feather: 5, egg: 1.5 (chickens can be fard on plots so the prices should be ch lower.)
Increase the selling price of ores.
the price for all ores except for diand and erald should be doubled (Nether quartz 56, coal 20, Iron 80, Redstone 100, Gold 120, Lapis 120, diand 400, Erald 1000). the current prices (Nether quartz 28, coal 10, Iron 40, Redstone 50, Gold 60, Lapis 60, diand 400, Erald 1000) are low for st ores which kes ning less profitable than other fishing or farng even though it requires re skill. the new price better reflects the difficulty of getting ores, which requires finding caves, ning skills, and, in ny cases, silk touch tools.
Reduce fishing profit
the prices of all types of fishes should be reduced to a third (cod: 100, Saln 270, pufferfish 500, tropical Fish 3330) of the current price (cod 300, Saln 800, pufferfish 1500, tropical Fish 10k). the current price for fish is the sa as season 6, but season 6 had purchasable spawners. After the reval of spawners, the speed of ney king by fishing is too fast pared to all the other ways and it is basically iossible to not fish and still not fall behind. Fishing also doesn’t require any set up or purchase of tools, since it’s possible to get the best rod possible frofishing. because of that, the price of fish should be reduced.
Reduce farng profit (or keep the profit as it is)
the prices for crops should be reduced as well, since farng is a very safe way to ke ney.
price suggestion: carrot: 1, potato: 1, wheat: 3, Nether wart: 0.7, pukin: 9, lon: 1.6, Sugarcane: 1.5, cocoa bean: 0.7.
(current price: carrot: 1.13, potato: 1.13, wheat: 3.5, Nether wart: 0.8, pukin: 11, lon: 2, Sugarcane: 2.1, cocoa bean: 0.75.)
beetroots should be seble to shop at 1 each. chorus fruits should be seble to \/shop at 5 each.
harvest hoes should be able to rent beetroots. Farng with a harvest hoe on arge farshould ke at least slightly re ney than fishing, since harvest hoes can only be obtained frotreasure keys, and buildingrge far takes ti, effort, and space.
Resources world Seed change
the p seed for all resources worlds should change once every nth. currently, the seed of the overworld changes once every two weeks, and ny ers of the nity think it’s too often. one nth will allow re exploration of the overworld and better use of what the world has to offer. on the other hand, changing the seed of the end will tivate people to keep exploring the end trying to find re end cities instead of visiting the sa ones they found early in the season. this will also reduce the aunt of elytras in the nity, which kes there precious and also kes nding enchantnt re useful.
re tivations for dragon Fights
dragon fights are unique to Survival and they are like “ni-events” since they happen near the spawn of the end world. It takes a long ti to grind for the end crystals, so dragon fights should be profitable. king dragon fights profitable will also ke thehappen re often, which brings the nity sothing interesting to do froti to ti.
dragon Eggs can only be picked up by a yer if they have ced down at least one of the 4 end crystals.
All yers will receive 1000 as long as they have dealt dage to the dragon.(change to: yers will receive ney based on the aunt\/percentage of dage they have dealt to the dragon.)
dragon breath can be sold to \/shop at 400 per bottle.(the price is not high, since one dragon needs four crystals which need 4 ghast tears. Ghasts tears are very hard to get without \/fly. the average price for a ghast tear is around 100k.)
*Add an option to trade a dragon egg for a creeper spawner (Note: gun powder can’t be sold to \/shop. Also, the plot b lit still applies so it won’t spawn anything if there are too ny bs on a plot.) this can encourage dragon fights and bring re fireworks to the nity.
New \/dragon top shows yers who have fought the highest nuer of dragons\/dealt the highest aunt of dage to dragons\/spawned the highest nuer of dragons.
Add arr stand pedestals disying top yers in dragon stats.
better Econo
one of the issues season 7 and season 6 had was that there weren’t enough ways to spend ney. Adding re ways to spend ney will irove the econo in season 8.
purchasable plot Lits and custozations
purchasable plot bio change 10k each ti (It’s rarely used so it should charge re.)
purchasable plot na change (10k first ti, 20k second ti, 40k third ti, etc.), so yers can work for the plot na they want, instead of trying to win a petition of ing nas as early as possible.
purchasable plot beacon lit: 10k for 1 beacon, 20k for 2 beacons, 40k for 3 beacons, 80k for 4 beacons, etc.
purchasable plot heads lit: 20k for every 5 heads.
purchasable plot holoskulls lit: 20k for each holoskull.
purchasable chestshop lit: 1000 for every 5 buying\/selling signs.
purchasable b lit: 10k for first 5 bs, 20k for the next 5, 40k for the next 5, etc. Up to 25 bs per plot.
purchasable Spawn Eggs (NotE: bs can't be bred on plots)
Add purchasable b spawn eggs to \/shop. they provide nice ways to get pets on plots. price should be 100k each niso plot pets rein rtively rare and special. pets should take ti and effort to get. there should also be a lit on how ny spawn eggs a yer can buy in total, ybe 10.
purchasable Advertising Slots
Add a new page of \/shop showing yer owned shops. these slots can be rented at an hourly cost of 50 per hour.
Ite purchasable fro\/shop
Adding purchasable ite to \/shop to help and encourage overworld exploration and pvp. the price of ite should be rtively high so people will try to obtain thein vani ways or through trading instead of considering buying thefro\/shop as the first or the best option.
Add Enchanted Golden Apples to \/shop at 20k each.
Add fireworks to \/shop at 20k per stack
Add ender pearls to \/shop at 200 each.
1.8 pvp
there have been lots of suggestions of changing the pvp fro1.12 to 1.8 frothe nity. Even those who pvps a lot during this season don’t seeto enjoy 1.12 pvp. So ideas are:
changing the pvp on the entire server to 1.8 pvp g see to be a concern)
oR
king the pvp Arena sr to the current \/duel arena, which is on 1.8, and leave the other parts of the server unchanged (but with the inventory and arrs carried instead of the default kits)
Adjusted quests
different froney which requires grinding far and selling ite, quest points reflect another aspect of the gay: persistence. quest tops should be given re recognition so it encourages re yers to get on and do quests on a daily basis.
Add arr stand pedestals disying top yers in quest points.
Adjusting quest rewards and difficulties
daily quests should be easy to do with less reward (1.5k each instead of 2k each. 1 quest point each). So good options are:
collecting a sll aunt (10-50) of ite (easy to obtain) in inventory
Eating a sll aunt of food (5-20)(easy to obtain)
cing down a type of block for a nuer of tis (2-7)
harvest a sll aunt of crops (50-100)
weekly quests should be re difficult than daily quests but are not very hard to do (15k each, 5 quest points each)
crafting a certain aunt (45-150) of ite
catching a certain aunt (45-150) of fish
Killing a certain aunt (45-150) of bs
destroying a certain nuer (200-700) of blocks
tang bs for a certain nuer (15-50) of tis
trading with vigers for a certain nuer of tis (30-100)
nthly quests should be challenging and ti consung with a rtively high reward (60k each, 15 quest points). So good options are:
Fishing up lots (70-200) of trash
Enchanting lots (70-200) of ite
Eating lots (70-200) of valuable or rare food (like golden apple, cooked fish)
Getting ny (20-50) kills in pvp
breeding bs ny (70-200) tis
*destroying spawners (20-50) tis
New Achievent Syste/P>
Adding new Achievents server-wide and season wide which can serve as nice collectibles and tutorials. For exale:
“ing a plot”
“Visiting the overworld”
“obtaining an Elytra”
“breeding a b”
“Killing the Ender dragon”
New elytra event
Sr to boss Event, it happens in a separate arena with default kits for everyone. In the event, Everyone will be given an elytra and 2 stacks of rockets. there are floating inds containing treasure chests with points in the the first to collect all points will be the winner of the event and will get event rewards.
changes to Kits and Rank Abilities
1.12 update introduced ny new features so it's ti to adjust so of the rank abilities.
An Ability for bedrock rank or higher: nding doesn’t cost xp
A new ability for erald rank or higher (to pensate the loss of \/fly in the resources world)
the ability to ve quickly in water in the overworld
or
A \/heal nd to reve all negative potion effects (poison, ning fatigue, etc.) which only works in resources world.
or
the teorary potion effect nd: Getting Speed II, Strength II, fire resistance, water breathing, and\/or night vision for 30 seconds. this nd can only be used once per 6 hours and only works in the resources world.
Kit Food
5 shroostew every 10 nutes (Not stackable so people only use it for food instead of trying to save it up).
better Starting Kit
Add 2 stacks of ender pearls and a saddle to the starting kit so that people have re ways to travel farther in the resources worlds at the beginning of the ga when elytras aren’t avable.
other changes
Updated tutorial
An updated warp tutorial with detailed infortion on the gay. It should also clearly point out the resource worlds reset daily and are not good ces to build a base in.
disable auto fishing far
*Adding restrictions on how long people can keep fishing without ving around (at least pressing one of the arrow keys)
5% of the win will be taken away for all coin flips.
Adding biggest \/cf winners and losers
Adding crop top, b top, ning top stats and nds
Increase the price of heads to 50k each instead of 25k.
that’s it for now, but we can always add re! If you have re ideas or would like to add to or change so of the suggestions listed here, please leave a nt. Feedbacks frothe nity is always helpful!
(Fort credits to Kierenboal)
他们悠闲地散着步,时不时地吃一些青草,偶尔还会叫两声。
行人从他们身旁不远处走过,但它们连头都不抬。
I think there should be so rules regarding what can be id and what can't. currently, it is possible to iaround the end portal. Since there are only a lited nuer of strongholds, it is possible for soone to itheall and then build boxes around theso that other people can't go visit the end without teleporting to a ho or soone else.
hello everyone!
Nov. 1st, 2020 is the one-year anniversary of Survival season 7.0, so I decided to host a giveaway to celebrate that. the prize is a \/disguise perk. It's sile to join this giveaway. Reply to the thread with the infortion below and you'll be entered!
Your IGN and your discord na (including the tag)
Your acplishnts, favorite parts, or good ries in season 7
Your ns for season 8
ke sure to answer all the questions above so that your entry is valid. the giveaway will end on Nov. 1st at 11:59 pt. the winner will be chosen randoy.
Good luck everyone :d
It’s hard to believe Survival 7.0 is already alst eight nths old. ti flies! It’s ti for another reset and a new season to e, so I’king a ga thread.
with the 1.12 update introduced in season 7.0 and the new changes and ideas suggested by the nity, Season 8.0 will definitely be a season to look forward to!
re Focus on the Resources worlds
better Econo
better pvp
re ways to y
re things to do
this ga thread is a detailed list of changes and new features suggested by the Survival nity (including self) that I believe could or should be added for Survival season 8.0.
If you have re ideas or would like to add to or change so of the suggestions listed here, please leave a nt. Feedbacks frothe nity is always helpful!
below is a list of the ideas and suggestions. please note that they are suggestions and it is up to the owners and the Adn teato deterne what changes will be ilented in the new season.
re Focus on the Resources worlds
Resources worlds are one of the key features that kes Survival unique. Under the current econo, the resources worlds didn’t get the attention they deserve since fishing is the fastest and safest way to ke ney, which can be easily done on the plot. Now it’s ti to introduce changes and bring the attention back to the resources worlds. Encouraging the explorations in and interactions with the resources world will ke the gay re interesting and set it apart frothe experience on other servers.
king b drops seble to \/shop.
this gives tivations to find spawners and to ke b far in the resources world. this encourages exploration and petition since the sa spawner can be found by ltiple people, and b far can be found by others too if they aren’t hidden.
price Suggestion:
ze rod: 60, String: 10, Spider eye: 20, bone: 10, Arrow: 10, Rotten flesh: 10.(Spawner bs)
Raw steak: 50, Leather: 50, Raw porkchop: 50, Raw tton:50, wool:15, Raw rabbit: 50, Rabbit hide: 50, Rabbit foot: 200, Raw chicken: 10, feather: 5, egg: 1.5 (chickens can be fard on plots so the prices should be ch lower.)
Increase the selling price of ores.
the price for all ores except for diand and erald should be doubled (Nether quartz 56, coal 20, Iron 80, Redstone 100, Gold 120, Lapis 120, diand 400, Erald 1000). the current prices (Nether quartz 28, coal 10, Iron 40, Redstone 50, Gold 60, Lapis 60, diand 400, Erald 1000) are low for st ores which kes ning less profitable than other fishing or farng even though it requires re skill. the new price better reflects the difficulty of getting ores, which requires finding caves, ning skills, and, in ny cases, silk touch tools.
Reduce fishing profit
the prices of all types of fishes should be reduced to a third (cod: 100, Saln 270, pufferfish 500, tropical Fish 3330) of the current price (cod 300, Saln 800, pufferfish 1500, tropical Fish 10k). the current price for fish is the sa as season 6, but season 6 had purchasable spawners. After the reval of spawners, the speed of ney king by fishing is too fast pared to all the other ways and it is basically iossible to not fish and still not fall behind. Fishing also doesn’t require any set up or purchase of tools, since it’s possible to get the best rod possible frofishing. because of that, the price of fish should be reduced.
Reduce farng profit (or keep the profit as it is)
the prices for crops should be reduced as well, since farng is a very safe way to ke ney.
price suggestion: carrot: 1, potato: 1, wheat: 3, Nether wart: 0.7, pukin: 9, lon: 1.6, Sugarcane: 1.5, cocoa bean: 0.7.
(current price: carrot: 1.13, potato: 1.13, wheat: 3.5, Nether wart: 0.8, pukin: 11, lon: 2, Sugarcane: 2.1, cocoa bean: 0.75.)
beetroots should be seble to shop at 1 each. chorus fruits should be seble to \/shop at 5 each.
harvest hoes should be able to rent beetroots. Farng with a harvest hoe on arge farshould ke at least slightly re ney than fishing, since harvest hoes can only be obtained frotreasure keys, and buildingrge far takes ti, effort, and space.
Resources world Seed change
the p seed for all resources worlds should change once every nth. currently, the seed of the overworld changes once every two weeks, and ny ers of the nity think it’s too often. one nth will allow re exploration of the overworld and better use of what the world has to offer. on the other hand, changing the seed of the end will tivate people to keep exploring the end trying to find re end cities instead of visiting the sa ones they found early in the season. this will also reduce the aunt of elytras in the nity, which kes there precious and also kes nding enchantnt re useful.
re tivations for dragon Fights
dragon fights are unique to Survival and they are like “ni-events” since they happen near the spawn of the end world. It takes a long ti to grind for the end crystals, so dragon fights should be profitable. king dragon fights profitable will also ke thehappen re often, which brings the nity sothing interesting to do froti to ti.
dragon Eggs can only be picked up by a yer if they have ced down at least one of the 4 end crystals.
All yers will receive 1000 as long as they have dealt dage to the dragon.(change to: yers will receive ney based on the aunt\/percentage of dage they have dealt to the dragon.)
dragon breath can be sold to \/shop at 400 per bottle.(the price is not high, since one dragon needs four crystals which need 4 ghast tears. Ghasts tears are very hard to get without \/fly. the average price for a ghast tear is around 100k.)
*Add an option to trade a dragon egg for a creeper spawner (Note: gun powder can’t be sold to \/shop. Also, the plot b lit still applies so it won’t spawn anything if there are too ny bs on a plot.) this can encourage dragon fights and bring re fireworks to the nity.
New \/dragon top shows yers who have fought the highest nuer of dragons\/dealt the highest aunt of dage to dragons\/spawned the highest nuer of dragons.
Add arr stand pedestals disying top yers in dragon stats.
better Econo
one of the issues season 7 and season 6 had was that there weren’t enough ways to spend ney. Adding re ways to spend ney will irove the econo in season 8.
purchasable plot Lits and custozations
purchasable plot bio change 10k each ti (It’s rarely used so it should charge re.)
purchasable plot na change (10k first ti, 20k second ti, 40k third ti, etc.), so yers can work for the plot na they want, instead of trying to win a petition of ing nas as early as possible.
purchasable plot beacon lit: 10k for 1 beacon, 20k for 2 beacons, 40k for 3 beacons, 80k for 4 beacons, etc.
purchasable plot heads lit: 20k for every 5 heads.
purchasable plot holoskulls lit: 20k for each holoskull.
purchasable chestshop lit: 1000 for every 5 buying\/selling signs.
purchasable b lit: 10k for first 5 bs, 20k for the next 5, 40k for the next 5, etc. Up to 25 bs per plot.
purchasable Spawn Eggs (NotE: bs can't be bred on plots)
Add purchasable b spawn eggs to \/shop. they provide nice ways to get pets on plots. price should be 100k each niso plot pets rein rtively rare and special. pets should take ti and effort to get. there should also be a lit on how ny spawn eggs a yer can buy in total, ybe 10.
purchasable Advertising Slots
Add a new page of \/shop showing yer owned shops. these slots can be rented at an hourly cost of 50 per hour.
Ite purchasable fro\/shop
Adding purchasable ite to \/shop to help and encourage overworld exploration and pvp. the price of ite should be rtively high so people will try to obtain thein vani ways or through trading instead of considering buying thefro\/shop as the first or the best option.
Add Enchanted Golden Apples to \/shop at 20k each.
Add fireworks to \/shop at 20k per stack
Add ender pearls to \/shop at 200 each.
1.8 pvp
there have been lots of suggestions of changing the pvp fro1.12 to 1.8 frothe nity. Even those who pvps a lot during this season don’t seeto enjoy 1.12 pvp. So ideas are:
changing the pvp on the entire server to 1.8 pvp g see to be a concern)
oR
king the pvp Arena sr to the current \/duel arena, which is on 1.8, and leave the other parts of the server unchanged (but with the inventory and arrs carried instead of the default kits)
Adjusted quests
different froney which requires grinding far and selling ite, quest points reflect another aspect of the gay: persistence. quest tops should be given re recognition so it encourages re yers to get on and do quests on a daily basis.
Add arr stand pedestals disying top yers in quest points.
Adjusting quest rewards and difficulties
daily quests should be easy to do with less reward (1.5k each instead of 2k each. 1 quest point each). So good options are:
collecting a sll aunt (10-50) of ite (easy to obtain) in inventory
Eating a sll aunt of food (5-20)(easy to obtain)
cing down a type of block for a nuer of tis (2-7)
harvest a sll aunt of crops (50-100)
weekly quests should be re difficult than daily quests but are not very hard to do (15k each, 5 quest points each)
crafting a certain aunt (45-150) of ite
catching a certain aunt (45-150) of fish
Killing a certain aunt (45-150) of bs
destroying a certain nuer (200-700) of blocks
tang bs for a certain nuer (15-50) of tis
trading with vigers for a certain nuer of tis (30-100)
nthly quests should be challenging and ti consung with a rtively high reward (60k each, 15 quest points). So good options are:
Fishing up lots (70-200) of trash
Enchanting lots (70-200) of ite
Eating lots (70-200) of valuable or rare food (like golden apple, cooked fish)
Getting ny (20-50) kills in pvp
breeding bs ny (70-200) tis
*destroying spawners (20-50) tis
New Achievent Syste/P>
Adding new Achievents server-wide and season wide which can serve as nice collectibles and tutorials. For exale:
“ing a plot”
“Visiting the overworld”
“obtaining an Elytra”
“breeding a b”
“Killing the Ender dragon”
New elytra event
Sr to boss Event, it happens in a separate arena with default kits for everyone. In the event, Everyone will be given an elytra and 2 stacks of rockets. there are floating inds containing treasure chests with points in the the first to collect all points will be the winner of the event and will get event rewards.
changes to Kits and Rank Abilities
1.12 update introduced ny new features so it's ti to adjust so of the rank abilities.
An Ability for bedrock rank or higher: nding doesn’t cost xp
A new ability for erald rank or higher (to pensate the loss of \/fly in the resources world)
the ability to ve quickly in water in the overworld
or
A \/heal nd to reve all negative potion effects (poison, ning fatigue, etc.) which only works in resources world.
or
the teorary potion effect nd: Getting Speed II, Strength II, fire resistance, water breathing, and\/or night vision for 30 seconds. this nd can only be used once per 6 hours and only works in the resources world.
Kit Food
5 shroostew every 10 nutes (Not stackable so people only use it for food instead of trying to save it up).
better Starting Kit
Add 2 stacks of ender pearls and a saddle to the starting kit so that people have re ways to travel farther in the resources worlds at the beginning of the ga when elytras aren’t avable.
other changes
Updated tutorial
An updated warp tutorial with detailed infortion on the gay. It should also clearly point out the resource worlds reset daily and are not good ces to build a base in.
disable auto fishing far
*Adding restrictions on how long people can keep fishing without ving around (at least pressing one of the arrow keys)
5% of the win will be taken away for all coin flips.
Adding biggest \/cf winners and losers
Adding crop top, b top, ning top stats and nds
Increase the price of heads to 50k each instead of 25k.
that’s it for now, but we can always add re! If you have re ideas or would like to add to or change so of the suggestions listed here, please leave a nt. Feedbacks frothe nity is always helpful!
(Fort credits to Kierenboal)